Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Villager, Hero

Jeanne d'Arc - Peasant

Jeanne d'Arc
Jeanne gathers resources and constructs buildings as a Villager. She constructs buildings more quickly, and generates more XP while constructing buildings compared to other tasks. If Jeanne is defeated, she can be brought back at a Town Center. - Weak in combat

Jeanne d'Arc is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Honorable Heart

Jeanne regenerates 1/1.5/2/2.5 health per second while out of combat based on her current level. At level 3 Jeanne takes 45% less damage from ranged attacks; at level 4 this is increased to 60%.

Journey of a Hero

Jeanne generates experience for completing tasks such as gathering resources, constructing buildings, hunting boar, capturing Sacred Sites, and participating in combat. Jeanne also gains a small trickle of experience over time. After earning sufficient experience Jeanne can level up, becoming more powerful and gaining access to unique abilities.

Talented Builder

Jeanne constructs buildings 33% faster. Upon reaching level 2, Jeanne shares her talents with nearby builders.

Patch History

Patch 9.2.628

Jeanne d’Arc no longer gains experience from Wolves.

Honorable Heart damage reduction reduced from 50%/66% to 45%/60%.

Jeanne d’Arc will no longer lose ability charge progress or cooldown progress when levelled up, garrisoned, or killed.

Jeanne d’Arc abilities can no longer be interrupted by auto-attacks during casting.

Corrected an issue where Jeanne d’Arc would gain experience from Sheep.

Divine Restoration no longer heals units in garrisons.

Season Six Update

Experience gained from killing Boar reduced from 50 to 25.

Reduced the starting experience of Jeanne d’Arc on Empire Wars from 500 to 400.

Jeanne d’Arc Honorable Heart tooltip changed to reflect actual behavior.

Costs
100
150 Hitpoints
6 Melee Attack
3 10 Ranged Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Damage1.71DPS 5.71
Move Speed1.125T/S
Attack Speed1.75S
Range2.875TILES
Line of Sight3.4TILES 7 MAX

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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