Religious

Imam

Abbasid Dynasty
Support unit with no combat capability. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Heals friendly units - Slow movement speed

Abilities and influences

Proselytize

Attempts to convert a single enemy unit within range of this Imam to your control. Requires

Proselytization 1 min cooldown

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Season Five Update

Monks can now heal any injured friendly units nearby while patrolling.

Heal and Inspire Abilities can now be queued from the command card.

Created a more subtle, scaled down version of the conversion sound for single target conversions.

Imams with the Proselytization upgrade will no longer try to convert an enemy that has already been converted.

Season Four Update

Monks now only heal at 50% speed when their target is in combat.

Costs
150
0:30
90130 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.125T/S
Line of Sight6.667TILES

Technology Upgrades

Piety

Age IV

Religious Technology

Increase the health of religious units by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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