Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Age IV - Defensive Landmark

Berkshire Palace

Acts as a Keep with increased health and powerful incendiary arrows. All weapons have 14.5 tiles of range.

Available for 2 civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Produces

Researches

Patch History

Patch 10.1.48

Weapon range bonus reduced from 15 tiles to 14.5 tiles.

Season Seven Update

Berkshire Palace weapons are no longer duplicated on their UI.

Corrected an issue where one garrison arrow was normal instead of incendiary.

Costs
2400
1200
4:10
Garrison

Can garrison up to 20 units

65008450 Hitpoints
84* 60 Ranged Attack
6 Fire Armor
50 Ranged Armor
Damage28DPS 20
Attack Speed0.5S
Range15TILES
Line of Sight13.556TILES

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

Costs
50
125
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

Costs
125
375
1:00

Boiling Oil

Age III

Defensive Technology

Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.

Costs
500
200
1:30

Court Architects

Age III

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

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