Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Defensive Building

Outpost

Holy Roman Empire
Offers extensive line of sight and detects units stealth or disguises. Can be upgraded with weaponry and fortifications. Attacks while garrisoned. Prelates can place a Relic within to generate Gold and improve the buildings armor, damage, weapon range and sight range.

Abilities and influences

Emergency Repairs

Building repairs itself by 150 health every 1 second for 20 seconds. 1 min 15 secs cooldown

Relic Garrisoned in Defensive Structures

• Armor increased by +25% • Damage increased by +25% • Sight range increased by +20% • Weapon range increased by +20%

Researches

Patch History

Season Five Update

All defensive building’s attack radiuses are now made visible to any player when selected.

Patch 20249

Defenses no longer favor Rams as a target.

Health reduced from 1000 to 750.

Build time increased from 45 to 60 seconds.

Garrison attack interval increased from 1.12 to 1.88.

Costs
100
1:00
Garrison

Can garrison up to 5 units

7502275 Hitpoints
0 Ranged Attack
010 Fire Armor
50 Ranged Armor
Line of Sight13.333TILES

Technology Upgrades

Springald Emplacement

Age III

Weapon Emplacement

Add a defensive springald emplacement to this structure.

Costs
38
94
0:30

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Fortify Outpost

Age II

Defensive Emplacement

Add +1000 health and +5 fire armor to this Outpost.

Costs
100
0:30

Cannon Emplacement

Age IV

Weapon Emplacement

Add a defensive cannon emplacement to this structure.

Costs
94
282
1:00

Arrowslits

Age II

Weapon Emplacement

Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.

Costs
19
38
0:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Devoutness

Age III

Prelate Technology

Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.

Costs
100
250
1:00
Unique to Holy Roman Empire

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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