Economy & Population Building

Town Center

Holy Roman Empire
All Resources can be dropped off here. Produces Villagers, Scouts, and Prelates and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Abilities and influences

Emergency Repairs

Building repairs itself by 150 health every 1 second for 20 seconds. 1 min 15 secs cooldown

Ring the Town Bell

Alerts and orders all nearby Villagers to automatically seek shelter in the nearest garrisonable building. 5 secs cooldown

Produces

Researches

Costs
400
350
2:30
Garrison

Can garrison up to 8 units

25003250 Hitpoints
0 Ranged Attack
05 Fire Armor
50 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Devoutness

Age III

Prelate Technology

Inspired Villagers gather resources +10% faster and construct buildings and defenses +25% quicker.

Costs
100
250
1:00
Unique to Holy Roman Empire

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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