Age III - Religious Landmark

Regnitz Cathedral

Holy Roman Empire
Acts as a Monastery. All Relics generate +100% gold while garrisoned.

Produces

Researches

Patch History

Season Four Update

Fixed an issue where Regnitz Cathedral Landmark does not correctly follow hotkey rebinds for Monastery.

Season Two Update

Now provides +100% Gold from all Relics garrisoned in any building instead of +200% Gold from 2 Relics garrisoned within the cathedral

Relic limit on all Monasteries and Landmarks that act as Monasteries set to 3

Costs
1200
600
3:40
Garrison

Can garrison up to 1 units

50006500 Hitpoints
0 Fire Armor
5053 Ranged Armor
Line of Sight5.556TILES

Technology Upgrades

Tithe Barns

Age IV

Religious Technology

Relics placed in eligible buildings provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

Costs
500
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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