Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Villager Technology
Increase Villagers' health by +50%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.
Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Naval Technology
Military Ships regenerate +1 health every 2 seconds when out of combat.
Spearman and Horseman Technology
Increase the damage of Spearmen and Horsemen by +2.
Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.
Naval Technology
Increases the number of arrows fired by Archer Ships by +1.
Siege Technology
Increase the movement speed of siege engines by +15%.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Healing Technology
Increase the healing rate of Prelates by +60%.
Naval Technology
Incendiary Ships gain +20% explosion range.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Naval Technology
Springald Ships gain +1 range and attack 20% faster.
Weapon Emplacement
Add a defensive springald emplacement to this structure.
Religious Technology
Prelates increase their move speed by 10% and can inspire military units, improving their armor by +1, and damage by +15%.
Building Technology
All buildings gain +5 fire armor.
Religious Technology
Monasteries become self-sufficient, working their lands through Lay Brothers. Villagers can drop off resources in Monasteries. Prelates can be garrisoned in Monasteries to inspire all nearby Villagers, increasing their gather speed.
Prelate Technology
Inspired Villagers gather resources +5% faster and construct buildings and defenses +25% quicker.
Man-at-Arms Technology
Men-at-Arms wield maces, increasing their bonus damage against heavy targets by +6.
Cavalry Technology
Grants Knights and Black Riders +2 melee and +2 ranged armor.
Man-at-Arms Technology
Men-at-Arms wield two-handed weapons, increasing their damage by +2.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Naval Technology
Increase the damage of Incendiary Ships by +40%.
Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.
Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Springald Technology
Increases Springald attack speed by +25% and grants +10% Ranged Resistance.
Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.
Siege Technology
New carpentry techniques increase the health of siege units by +20%.
Scout Technology
Increase the sight radius of Scouts by 30%.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Trebuchet Technology
Increase damage of Trebuchets by +20%.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Religious Technology
Increase the health of Prelates by +40.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Archer Technology
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.
Religious Technology
Relics placed in eligible buildings provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Weapon Emplacement
Add a defensive cannon emplacement to this structure.
Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.
Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.
Defensive Technology
Increase the health of walls, towers, and gates by +25%.
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