Age II - Religious Landmark

Aachen Chapel

Holy Roman Empire
Inspires units in a large radius so long as a Prelate is garrisoned. Acts as a drop-off point for all resource types.

Patch History

Season Two Update

Now accepts the drop-off of all resources

Food deposit buildings can now be placed closer to Fish resources in shallow water.

Fixed a bug that was preventing Prelates from garrisoning into the Aachen Chapel after it had been repaired by Emergency Repairs

Season One Update

The Aachen Chapel blueprint aura range indicator has been updated to use the correct gold color

Costs
400
200
3:10
Garrison

Can garrison up to 1 units

50006500 Hitpoints
0 Fire Armor
5053 Ranged Armor
Line of Sight5.556TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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