Religious Building

Monastery

Holy Roman Empire
Produces religious units and houses religious technologies. Starting in the Castle Age (III), religious units can pick up Relics and place them in this building to generate Gold.

Abilities and influences

Emergency Repairs

Building repairs itself by 150 health every 1 second for 20 seconds. 1 min 15 secs cooldown

Produces

Researches

Patch History

Season Two Update

Relic limit on all Monasteries and Landmarks that act as Monasteries set to 3

Costs
200
0:25
Garrison

Can garrison up to 1 units

21002730 Hitpoints
05 Fire Armor
5053 Ranged Armor
Line of Sight5.556TILES

Technology Upgrades

Tithe Barns

Age IV

Religious Technology

Relics placed in eligible buildings provide an income of +40 Food, +40 Wood, and +10 Stone every minute.

Costs
500
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Court Architects

Age IV

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Devoutness

Age III

Prelate Technology

Inspired Villagers gather resources +10% faster and construct buildings and defenses +25% quicker.

Costs
100
250
1:00
Unique to Holy Roman Empire

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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