Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Siege

Siege Tower

Ottomans
Tall infantry transport with no combat capability. Allows garrisoned infantry to be unloaded directly onto Stone Walls. + High ranged armor - Cannot attack - Slow movement speed

Abilities and influences

Attack Drums

Mehter drums that increase the attack speed of nearby units by +15%. Toggle on

Mehter. 15 secs cooldown

Mehter Speed Bonus

Units move +15% faster when in formation. When in 6 tiles range of

Mehter. Requires
Mehter Drums

Melee Defense Drums

Mehter drums that increase the melee armor of nearby units by +2. Toggle on

Mehter. 15 secs cooldown

Ranged Defense Drums

Mehter drums that increase the ranged armor of nearby units by +1. Toggle on

Mehter. 15 secs cooldown

Blacksmith and University Influence

Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.

Costs
125
0:30
480576 Hitpoints
0 Melee Armor
0 Ranged Armor
Move Speed0.813 0.935T/S
Line of Sight8TILES

Technology Upgrades

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

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