Attack Drums
Mehter drums that increase the attack speed of nearby units by +15%. Toggle on
Mehter Speed Bonus
Units move +15% faster when in formation. When in 6 tiles range of
Melee Defense Drums
Mehter drums that increase the melee armor of nearby units by +2. Toggle on
Ranged Defense Drums
Mehter drums that increase the ranged armor of nearby units by +1. Toggle on
Blacksmith and University Influence
Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.
Now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
Health increased from 70 to 80
Damage increased from 6 to 7
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
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