Light Melee Cavalry

Sipahi

Ottomans
Fast cavalry effective at raiding, flanking, and countering ranged units. Can gain attack speed at the cost of melee defense. + High movement speed + Strong against ranged units - Weak against melee units - Countered by Spearmen

Abilities and influences

Fortitude

Gain +50% attack speed and receive +50% damage from melee weapons for 10 seconds. 50 secs cooldown

Attack Drums

Mehter drums that increase the attack speed of nearby units by +15%. Toggle on

Mehter. 15 secs cooldown

Mehter Speed Bonus

Units move +15% faster when in formation. When in 6 tiles range of

Mehter. Requires
Mehter Drums

Melee Defense Drums

Mehter drums that increase the melee armor of nearby units by +2. Toggle on

Mehter. 15 secs cooldown

Ranged Defense Drums

Mehter drums that increase the ranged armor of nearby units by +1. Toggle on

Mehter. 15 secs cooldown

Blacksmith and University Influence

Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.

Produced at

Patch History

Patch 9.2.628

Fixed an issue where the Elite Sipahi Upgrade was taking longer than intended to research, reduced from 90 to 60 seconds to match other Elite upgrades.

Patch 8.2.218

Train time increased from 28 to 30 seconds.

Costs
120
40
0:30
155275 Hitpoints
1221 18 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Damage6.86DPS 12 10.29
Move Speed1.75T/S
Attack Speed1.75S
Line of Sight6.222TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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