Attack Drums
Mehter drums that increase the attack speed of nearby units by +15%. Toggle on
Mehter Speed Bonus
Units move +15% faster when in formation. When in 6 tiles range of
Melee Defense Drums
Mehter drums that increase the melee armor of nearby units by +2. Toggle on
Ranged Defense Drums
Mehter drums that increase the ranged armor of nearby units by +1. Toggle on
Blacksmith and University Influence
Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.
New technology available from the Stables in the Imperial Age increases the line of sight of scouts
Scouts no longer gain extra line of sight as the player Ages up.
Spyglasses has unique remappable hotkeys for the Abbasid Dynasty, Chinese, Delhi Sultanate, and Malians, as they have unique Stables.
Scout Technology
Increase the sight radius of Scouts by 30%.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -35% slower while carrying and cannot pick up Boar.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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