"We’re turning up the heat in Season Five with Map Monsters: Summer Party Edition! Scout the land and scour the sea in search for the elusive Wild Man and mysterious Dragon Turtle in our Summer Party event! Start a match off strong in Empire Wars – a new, quick-to-action game mode where players start with a burgeoning empire of pre-built buildings and villagers already tasked to resources. But that’s not all: We’ve packed this update with loads of new content and features, ready for you to dive in starting June 15th!"
A few highlights include:
Three new maps: Golden Heights, Migration, and Volcanic Island!
The start of Ranked Season Five, bringing with it new rewards and an updated map pool rotation!
Team Voice Chat – strategize with your friends in-match with the new team voice chat! Or use the speech-to-text feature to more easily send communications to your team!
Visual upgrades, and performance-related improvements!
New trade updates based directly on community feedback!
New unique options for every civilization! From unique tech to unique units, we’re making design changes so that each civilization’s personality shines through!
Additional support for mods that make it easier for everyone in the lobby to start the match.
… and a whole lot of bug fixes & balance changes!
New technology available from the Stables in the Imperial Age increases the line of sight of scouts
Scouts no longer gain extra line of sight as the player Ages up.
Spyglasses has unique remappable hotkeys for the Abbasid Dynasty, Chinese, Delhi Sultanate, and Malians, as they have unique Stables.
Cost increased from 100 wood / 225 gold to 300 wood / 400 gold.
Health decreased from 1500 to 1250.
Units standing on walls that idle aggro will no longer leave the safe walls to chase enemy units.
All defensive building’s attack radiuses are now made visible to any player when selected.
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Cost Reduced from 200 food / 500 gold to 150 food / 350 gold.
Research time reduced from 45 seconds to 30 seconds.
Naval ships under Attack Move orders will now continue along the shortest path to their destination after destroying a target.
Arrow Ships now target the center of enemy ships correctly, this improves the arrow visuals and communicates when they hit or miss better.
Increased the Springald Ship’s bonus damage vs buildings from 45 to 55.
Springald Ships now properly target and shoot enemy units that are close by.
"When looking at this unit’s damage vs a dock relative to its resource cost, the time was too long. We’ve increased the bonus damage to make Springald Ships destroy all buildings faster."
Adjusted the initial berry spawn time from spawning every 20 seconds to every 35 seconds. Respawn rate remains at 120 seconds.
"This landmark is intended to sustain a specific number of villagers, with the old placement rate players could put additional villagers on the landmark right after construction to provide an extra burst of food."
Health increased from 135/165/190 to 155/185/220.
Damage increased from 9/11/13 to 12/15/18.
Attack range increased from 0.29 to 0.75.
Cost increased from 110 food/20 wood to 120 food/40 wood.
Speed reduced from 1.88 to 1.75.
"We wanted to make this unique unit standout further from the standard horseman. The increased range makes it a much more effective raiding unit as it’s able to focus fire."
New Great Bombard Emplacement replaces Cannon Emplacements on Keeps.
100 Ranged Damage with greater Area of Effect, +200 bonus vs. Building , +100 bonus vs. Ship.
Cost 250 gold / 500 stone.
60 seconds to research.
Now has the Gunpowder unit tag to more clearly communicate upgrades that apply to it.
Now move towards the player when attempting to garrison units inside it after being upgraded to Military Academy.
Fixed a bug where select all military ships wasn’t selecting the Grand Galley.
Healing aura now scales per Age to 1/1/2 /3 health per second.
Now spawns an additional 2 Janissaries from the Capitol Town Center, in addition to the Janissaries at Military Schools.
Now also applies to the gold generated by the Sultanhani Trade Network.
Fixed the requirement text on the Ottoman Trade Bags Imperial Council technology to reference the correct level.
Health now scales per Age instead of a flat 180 it’s now 160/180/200.
Changed the toggle text on the Mehter drum abilities to correctly reference the toggle state.
Shipping routes (+10% trader and transport ship move speed civ bonus) now also applies to fishing boats.
Corrected an issue where Age II Town Center, Siege Tower, and Ram were missing from the tech tree.
Corrected an issue where incorrect cost was displayed on the Siege Workshop.
Showing notes for the Ottomans. Other patch notes are hidden.
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