Season Five Update – Mongols

Tuesday, May 16, 2023 #705861Season 5 update

"We’re turning up the heat in Season Five with Map Monsters: Summer Party Edition! Scout the land and scour the sea in search for the elusive Wild Man and mysterious Dragon Turtle in our Summer Party event! Start a match off strong in Empire Wars – a new, quick-to-action game mode where players start with a burgeoning empire of pre-built buildings and villagers already tasked to resources. But that’s not all: We’ve packed this update with loads of new content and features, ready for you to dive in starting June 15th!"

A few highlights include:

Three new maps: Golden Heights, Migration, and Volcanic Island!

The start of Ranked Season Five, bringing with it new rewards and an updated map pool rotation!

Team Voice Chat – strategize with your friends in-match with the new team voice chat! Or use the speech-to-text feature to more easily send communications to your team!

Visual upgrades, and performance-related improvements!

New trade updates based directly on community feedback!

New unique options for every civilization! From unique tech to unique units, we’re making design changes so that each civilization’s personality shines through!

Additional support for mods that make it easier for everyone in the lobby to start the match.

… and a whole lot of bug fixes & balance changes!

Read full release notes
This page foucuses on gameplay and balance changes (manually reviewed and clarified by AoE4 World) which are shown first. To learn more about Ranked Season Five Map pool and rewards, and other changes, scroll to the bottom or head over to theofficial patch notes.
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Gameplay Changes for All Civilizations

  • New technology available from the Stables in the Imperial Age increases the line of sight of scouts

  • Scouts no longer gain extra line of sight as the player Ages up.

  • Spyglasses has unique remappable hotkeys for the Abbasid Dynasty, Chinese, Delhi Sultanate, and Malians, as they have unique Stables.

  • Cost increased from 100 wood / 225 gold to 300 wood / 400 gold.

  • Mongols’ Improved Lightweight Beams cost increased from 325 stone to 700 stone.

  • All defensive building’s attack radiuses are now made visible to any player when selected.

Naval Updates for All Civilizations

  • Cost Reduced from 200 food / 500 gold to 150 food / 350 gold.

  • Research time reduced from 45 seconds to 30 seconds.

  • Naval ships under Attack Move orders will now continue along the shortest path to their destination after destroying a target.

  • Arrow Ships now target the center of enemy ships correctly, this improves the arrow visuals and communicates when they hit or miss better.

  • Increased the Springald Ship’s bonus damage vs buildings from 45 to 55.

  • Springald Ships now properly target and shoot enemy units that are close by.

Developer note

"When looking at this unit’s damage vs a dock relative to its resource cost, the time was too long. We’ve increased the bonus damage to make Springald Ships destroy all buildings faster."

Mongols

  • New unit 'Keshik' replaces Mongol Lancer.

  • Cost decreased from 140 food/100 gold to 120 food/80 gold.

  • Attack speed improved from 1.5 to 1.38.

  • Heals 3 health each time it attacks.

  • Train time decreased from 35 seconds to 30 seconds.

  • Attack decreased from 19/24/29 to 15/19/23.

  • HP decreased from 190/230/270 to 145/175/205.

  • New Steppe Lancers technology available in the Imperial Age.

  • +1 health healed per attack.

  • Increases attack speed by 10%.

  • Costs 150 food/350 gold.

  • New Improved Steppe Lancers technology available in the Imperial Age.

  • +2 health healed per attack.

  • Increases attack speed by 15%.

  • Costs 500 stone.

  • New Improved Yam Network technology available in the Imperial Age.

  • Heals traders 1 HP every 2 seconds while within yam aura.

  • Corrected issue where Kurultai wasn’t healing allied units.

  • Discount and production speed bonus reduced from 50% to 40%.

  • Khan’s weapons gain +1 bonus vs deer/wolves/boar.

Developer note

"This allows the Khan to two-shot deer which is important when fighting vs Rus players to allow bounty counterplay."

  • Scouting Falcon ability can now be summoned from range at player’s cursor location.

  • Cool down reduced from 75 seconds to 60 seconds.

  • Can now see over the tops of trees.

  • Cost reduced from 100 food / 250 gold to 50 food / 125 gold.

  • Research time reduced from 30 seconds to 20 seconds.

  • Cost increased from 150 food / 350 gold to 300 food / 700 gold.

  • Research time increased from 60 seconds to 90 seconds.

  • Cost increased from 500 stone to 1000 stone.

  • Added Court Architects technology to Ovoo and The White Stupa Landmark.

  • Ger, Steppe Redoubt, and Pasture pack time reduced from 5 seconds to 1 second.

  • Fixed a bug where packed buildings were getting repaired at the same speed as siege weapons. They will now be repaired at the same speed as other buildings.

  • Fixed a bug where packed buildings had large minimap icons.

  • A new Mangudai icon is added to help players differentiate Mangudai Horse Archers from other Horse Archers in the game.

  • Fixed a bug where the Light Junk wasn’t playing a death animation.

  • Fixed Military Academy tooltip by correcting out of date help text and values.

  • Fixed an issue where the Mongol AI could gather wood for too long at the start of a match.

  • Fixed issues with the Mongol AI’s packed buildings failed to unpack again when relocating.

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