"Plenty of changes are coming with the release of our latest minor patch. The Wild Man and Dragon Turtle have faded back into legend, and we hope you enjoyed the monstrous start to Season Five! Here is a peak at what is included":
Updates to Ranked Season Rewards!
Upcoming seasonal events!
Changes to address Queue Dodging & Cheating in Ranked.
… plus bug fixes and balance changes.
Patrolling Monks will no longer heal while patrolling.
Monks will no longer stutter when attack-move healing.
"This is an unintentional change that we aim to fix in a future update."
Stone cost increased from 800 to 900.
Cannon Emplacement range reduced from 10 to 9.5.
Boiling Oil range reduced from 2 to 1.5.
Boiling Oil damage area changed from a 2.5×1.5 rectangle to a 1 radius circle.
"Overall keep and bombard emplacements are too effective when comparing their costs to the costs of their counters. Making keeps more expensive means they will be a bit slower to hit the field and thus their positioning will be more important. Boiling oil changes are aimed at overall reducing the area a bit and making the damage area more consistent. In a future update we’re looking at a new visual effect to communicate the area more precisely."
Villagers no longer use Bow weapons to attack Boars, they now always use a Spear.
"This change is aimed at making taking boars more accessible by reducing the micro requirement for fighting them."
Selecting an active Trader displays the amount of gold that will be earned at its destination.
Fixed a bug where previously idle units will move to the position of an enemy they defeated.
Fixed an issue where ranged siege units would fail to reposition when too close to an obstruction, such as a Stone Wall, if their target was otherwise within their range.
Ranged siege units will now pack-up and reposition to a better angled shot or find another target.
Showing notes for the French. Other patch notes are hidden.
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