"Today’s patch (September 26th) packs in a number of changes across the board – introducing balance updates including a rework to the Repair mechanic, stability improvements and preparing for a spooky seasonal event that kicks off next month. We’re also bringing a new map rotation to Ranked Season Five and have plans to extend the season overall (more on that in a bit!)."
Starting next month, you’ll be able explore a delightfully spooky biome with our latest seasonal event, Hallow’s Hearth. This event features an eerie event-exclusive biome and 10 challenges to overcome for thematic rewards. We hope you have a hauntingly good time!
"Hallow’s Hearth runs from October 3rd at 10:00 am PT through November 7th at 11:59 pm PT."
A dark and spooky environment with bare earth and sinister-looking trees. The Hallow’s Hearth biome brings a sense of eeriness just beyond the fog of war! This special biome will be available for a limited time throughout the seasonal event.
"The “Threatening” event challenge can be completed on any biome despite the in-game text."
Don’t miss out on these login rewards, available for a limited time only!
Cat in a Hat – October 2nd at 10am PT through October 8th at 11:59pm PT
Pumpkin Head – October 26th at 10am PT through November 1st at 11:59pm PT
Roses – November 2nd at 10am PT through November 7th at 11:59pm PT
Season Five’s Ranked Season will extend from October 23rd to November 13th at 11:59pm PT – enjoy the extra time to climb the ladder. Remember: For the first time Ranked Rewards will be given out based on the highest rank you achieve at any point during the season!
Today’s patch also comes with a full map rotation for Ranked play, and some map-related changes for Unranked Quickmatches!
Hill and Dale and Wetlands have been added to the map pool for Unranked Quickmatch.
Unranked map downvotes increased from 5 to 7.
Altai
Danube River
Dry Arabia
Four Lakes
Golden Heights
High View
Hill and Dale
Lipany
Prairie
Dry Arabia
Golden Heights
Hideout
High View
Hill and Dale
Lipany
Prairie
The Pit
Wetlands
Today’s build invalidates some common forms of Queue Dodging that exploited the game’s menus and UI. The actions needed to execute these dodges can no longer be performed in-game.
Resolved an issue on console where the Auto Villager creation feature was not working on most campaign missions.
"This issue is still occurring in two missions: “1105, The Fall of Bayeux” within The Normans Campaign and “1514, Moscow versus Lithuania” within The Rise of Moscow. These will be addressed in future updates.*"
Modded Win conditions no longer crash when they contain a starting building replacement that replaces the starting building with no building.
Fixed an issue where some post-game ranked information text was cut off in certain regions.
Options to specify Audio Input/Output devices for Voice Chat have been added to PC platforms.
Map Seeds can now be copy/pasted in Skirmish Lobbies on console while using keyboard and mouse.
LT + place rally points will always place a rally point regardless of the building selected or friendly building targeted settings.
Fixed an issue where the Palisade Gate was in the wrong position when playing on console with a mouse and keyboard as the English.
Double pressing ‘B’ whilst holding LT now deselects all units of the target type.
Fixed crash that could occur when packing a Mongol building after Age Up.
Fixed an issue that could cause a rare crash when resuming the game from suspend on Xbox consoles.
Fixed a crash on Xbox related to fishing ships and the Villager Priority System.
On the Xbox console, Fishing Ships are now counted in the Villager Priority System.
Base repair rate increased from 20 to 25 health per second.
Repair diminishing returns formula adjusted so that repair with 3-10 Villagers is approximately 5% slower overall.
"This change is an overall reduction to repairing with larger numbers of Villagers, our intention here is to specifically target repairs vs Trebuchets so that defenders have a harder time stalling for long periods of time. We didn’t increase Trebuchet damage because our intent is not to increase the base time for a Trebuchet to destroy a Keep.*"
Attack speed bonus reduced from +40% to 20%.
Train time from Siege Workshops increased from 30 to 40 seconds.
"This change is intended to specifically target late game rams. We also have longer-term goals to help scale them better throughout the Ages and ensure that melee units time to kill on Rams is in a good spot at all stages of the game."
Cost reduced from 600 Gold/300 Wood to 500 Gold/350 Wood.
Removed aim time from Ribauldequins and added to reload time.
Cost reduced from 600 Gold/300 Wood to 500 Gold/350 Wood.
"This makes the unit more responsive while keeping firing speed the same."
Radius increased from 1 to 1.1 tiles.
Time between attacks increased from 1.12 to 1.25.
"Corrected issue where Composite Bows was giving larger than intended attack speed bonus."
Supervising a building with multiple Imperial Officials no longer stacks the bonuses.
"It is currently still possible to have multiple Imperial Officials supervise a building at the same time, but their bonuses will not combine, we intend to entirely prevent multiple supervisors in a future update."
The first Madrasa built each game now grants 3 free Scholars upon completion.
"This includes the Hisar Academy landmark which acts as a Madrasa."
Cost reduced from 45 Food/105 Gold to 30 Food/75 Gold (Meinwerk bonus included).
Cost reduced from 120 Food/300 Gold to 90 Food/210 Gold.
Health increased from 80/95 to 85/100.
Stealth duration increased from 20 to 30 seconds.
Stealth ability cooldown reduced from 60 to 30 seconds.
Increase to javelin damage increased from 2 to 3.
New technology: Outposts gain +3 fire armor and +300 HP.
Costs 700 Gold/300 Stone.
Outpost changed to Stone Outpost visual.
Available at the Ovoo in Imperial Age.
Steppe Lancer upgrade moved from Imperial Age to Castle Age.
"Improved Steppe Lancers upgrade remains in the Imperial Age."
Double Villager production cost reduced from 150 to 125 Stone.
Production speed bonus increased from 60% to 100%.
Train time increased from 28 to 30 seconds.
"This change fixes an issue where the Sipahi provides more resources per minute, compared to other units, when trained from Military Schools."
Cost reduced from 900 Gold/450 Wood to 800 Gold/450 Wood.
Population reduced from 4 to 3.
Attack speed increased from 7.75 to 7.0.
Cost reduced from 250 Gold/500 Stone to 250 Gold/400 Stone.
Line of sight reduced by 1 tile to be normalized with all other civilizations.
Castle Age Kremlin Militia health reduced from 125 to 115.
Castle Age Kremlin Militia damage reduced from 12 to 10.
Militia cost increased from 40 to 55 Food per ticket.
Loading Campaign Save Gives Popup Warning About Mods
"We are aware that loading into a Campaign save file that was created before the current patch causes a popup warning indicating that the save file uses out-of-date mods. This is an erroneous error message and can be clicked through to ignore. We do not require any further reports of this issue."
Hallow’s Hearth Event Challenge “Threatening” Can be Triggered on Any Biome
"We are aware that the event challenge “Threatening” for Hallow’s Hearth can be triggered on any biome, despite the in-game text saying it has to be the Hallow’s Hearth biome. This issue will not be fixed before the event’s end."
Community-Reported Issues:
Your reports continue being crucial to our prioritization and implementation of fixes and features in the game. Keep them coming!
ForumFor other known issues, please visit this page to see what’s being tracked:
Known Issues & SolutionsLead powerful forces in defense of your homeland in The Sultans Ascend – the exciting new expansion to Age of Empires IV. Experience a brand-new campaign set in the Middle East, or command new armies with the Japanese and Byzantines.
2 New Civilizations
4 New Variant Civilizations
New “The Sultans Ascend” Campaign
10 New Maps
2 New Biomes
"Pre-order now and join the ranks of legends. Your empire awaits! Coming November 14th!"
Paired with the release of our upcoming expansion, there will be a major update coming on November 14th. This update will also mark the start of Season Six, with the Ranked Season beginning the next day on the 15th. Stay tuned for all the new and exciting things coming to Age of Empires IV!
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