Light Ranged Infantry

Crossbowman

Ottomans
High damage ranged unit best against armored targets. + Anti-armor specialist - Low health - Countered by Horsemen

Abilities and influences

Attack Drums

Mehter drums that increase the attack speed of nearby units by +15%. Toggle on

Mehter. 15 secs cooldown

Mehter Speed Bonus

Units move +15% faster when in formation. When in 6 tiles range of

Mehter. Requires
Mehter Drums

Melee Defense Drums

Mehter drums that increase the melee armor of nearby units by +2. Toggle on

Mehter. 15 secs cooldown

Ranged Defense Drums

Mehter drums that increase the ranged armor of nearby units by +1. Toggle on

Mehter. 15 secs cooldown

Blacksmith and University Influence

Military unit production rate increased +20%/+30%/+40% by Age while within the influence of a Blacksmith or University. The Istanbul Observatory increases the bonus to +100%.

Produced at

Patch History

Patch 12.2.3327

Bonus damage increased from 9 to 10.

Elite bonus damage increased from 11 to 12.

Base damage decreased from 12 to 11.

Elite damage decreased from 15 to 14.

Season Four Update

Corrected an issue where Archers and Crossbowmen would lose their fire arrows after upgrading to a new tier.

Corrected an issue where Archers and Crossbowmen could attack with melee weapons after upgrading Incendiary Arrows.

Costs
80
40
0:23
8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage5.18DPS 9.41 5.65
Move Speed1.125T/S
Attack Speed2.125S
Range5TILES
Line of Sight8.889TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.