Light Ranged Infantry

Arbalétrier

French
High damage ranged unit with a defensive pavise shield. Best used when supported by others. + Anti-armor specialist + Comes with melee armor - Low health - Countered by Horsemen

Abilities and influences

Deploy Pavise

Activate to increase weapon range by +1 tile and gain +5 ranged armor. Remains active for 30 seconds or until the Arbalétrier moves away. 1 min cooldown

Produced at

Patch History

Season Five Update

Gain +1 range while Pavise is deployed.

Pavise can now be activated while on stone walls.

Fixed a bug where moving after activating ignored ability cooldown.

Season One Update

Arbaletrier Pavise ability now increases armor by +5 instead of setting armor to 5

Costs
80
40
0:23
8095 Hitpoints
1120 12 Ranged Attack
110 Melee Armor
03 Ranged Armor
Damage5.18DPS 11.43 6.86
Move Speed1.125T/S
Attack Speed2.125 1.75S
Range5TILES
Line of Sight8.889TILES

Technology Upgrades

Gambesons

Age III

Arbalétrier Technology

Increase Arbalétrier melee armor by +5.

Costs
100
250
0:45

Crossbow Stirrups

Age III

Arbalétrier Technology

Increase the attack speed of Arbalétriers by +25%.

Costs
300
700
1:30

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Enlistment Incentives

Age III

Influence Technology

Improves the French influence by reducing unit costs by a further -5%.

Costs
150
350
1:00
Unique to French

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