Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.
Cost reduced from 180 Food to 170 Food.
Horse Archer units no longer favor the front of formations and will be protected by heavy units by standing behind them.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Camel Technology
Camels increase the armor of nearby infantry by +2.
Camel Technology
Increase the movement speed of camel units by +15%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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