Light Ranged Cavalry, Camel

Camel Archer

Abbasid Dynasty
Highly mobile and durable ranged unit. +Bonus damage vs Spearmen -High cost

Abilities and influences

Camel Unease

Camels cause enemy horse cavalry units to deal 20% less damage.

Produced at

Patch History

Patch 10.0.576

Cost reduced from 180 Food to 170 Food.

Patch 9.2.628

Horse Archer units no longer favor the front of formations and will be protected by heavy units by standing behind them.

Costs
170
60
0:35
150250 Hitpoints
1120 14 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage8DPS 14.55 10.18
Move Speed1.625 1.869T/S
Attack Speed1.375S
Range3.75TILES
Line of Sight8.444TILES

Technology Upgrades

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Camel Support

Age IV

Camel Technology

Camels increase the armor of nearby infantry by +2.

Costs
300
700
1:30
Unique to Abbasid Dynasty

Camel Handling

Age III

Camel Technology

Increase the movement speed of camel units by +15%.

Costs
75
200
0:30
Unique to Abbasid Dynasty

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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