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Light Melee Cavalry, Camel

Camel Rider

Abbasid Dynasty
Highly mobile and durable melee unit effective against all cavalry. +Bonus damage to cavalry +Causes enemy cavalry to deal less damage -High cost

Abilities and influences

Camel Unease

Camels cause enemy horse cavalry units to deal 20% less damage.

Produced at

Patch History

Season Five Update

Cost changed from 180 food / 60 gold to 160 food / 30 gold / 30 wood.

Season Two Update

Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.

Costs
130
45
45
0:35
270400 Hitpoints
1419 16 Melee Attack
10 Torch Attack
08 Melee Armor
05 Ranged Armor
Damage12.44DPS 16.89 14.22
Move Speed1.625 1.869T/S
Attack Speed1.125S
Line of Sight6.222TILES

Technology Upgrades

Camel Support

Age IV

Camel Technology

Camels increase the armor of nearby infantry by +2.

Costs
300
700
1:30
Unique to Abbasid Dynasty

Camel Rider Shields

Age III

Camel Rider Technology 1/2

Grant Camel Riders shields, improving their melee armor by +3.

Costs
75
200
0:45
Unique to Abbasid Dynasty

Camel Rider Barding

Age IV

Camel Rider Technology 2/2

Increase the armor of Camel Riders by +2.

Costs
100
225
0:45
Unique to Abbasid Dynasty

Camel Handling

Age III

Camel Technology

Increase the movement speed of camel units by +15%.

Costs
75
200
0:30
Unique to Abbasid Dynasty

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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