Camel Support
Infantry gain armor when near a camel unit. When in 5 tiles range of
Now gain an additional +3/4/5/6 bonus damage versus elephants with Base/Hardened/Veteran/Elite tiers.
Health increased from 70 to 80
Damage increased from 6 to 7
Charge minimum trigger distance reduced from 2 to 1 tiles
Charge duration increased from 5 to 7 seconds
Spearman Technology
Increase the attack range of Spearmen by +100%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Infantry Technology
Increase the health of all infantry by +15%.
Camel Technology
Camels increase the armor of nearby infantry by +2.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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