Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Light Ranged Infantry

Archer

Abbasid Dynasty
Cheap ranged infantry with good damage vs. unarmored targets. + High rate of fire - Weak against armored targets - Countered by Horsemen

Abilities and influences

Camel Support

Infantry gain armor when near a camel unit. When in 5 tiles range of

Camel Rider or
Camel Archer
. Requires
Camel Support

Produced at

Costs
30
50
0:15
70109 Hitpoints
513 8 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage3.08DPS 10.4 6.4
Move Speed1.25T/S
Attack Speed1.625 1.25S
Range5TILES
Line of Sight8TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Composite Bows

Age III

Archer Technology

Increase the attack speed of Archers by +33%.

Costs
150
350
1:00
Unique to Abbasid Dynasty

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Boot Camp

Age II

Infantry Technology

Increase the health of all infantry by +15%.

Costs
50
125
0:30
Unique to Abbasid Dynasty

Camel Support

Age IV

Camel Technology

Camels increase the armor of nearby infantry by +2.

Costs
300
700
1:30
Unique to Abbasid Dynasty

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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