Season One Update – Malians

Thursday, April 7, 2022 #12793Season 1 update

The first major update of 2022 brings Ranked Seasons, the Content Editor beta (and Mods!), Seasonal Events, Major Balance changes, as well as a ton of quality-of-life changes to Age of Empires IV.

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Economy

  • Hunting bow reload time reduced from 2 to 1 second

  • Melee weapon cool down reduced from 4 to 2 seconds

  • Melee weapon damage reduced from 4 to 2

Developer note

"We found scout attack times to feel too long and unresponsive. This is especially noticeable in the early stages of the game when unit counts are lower."

  • Villager hunted meat carry capacity increased from 10 to 25

  • Hunted meat harvest rate increased from 10% to 15%

  • Research time reduced from 75 to 45 seconds

  • Hunted meat carry capacity bonus removed

Developer note

"We’re aim to encourage earlier game deer play to reward players for being out on the map."

Naval

  • Arrow ships can no longer fire while moving

  • Improved the responsiveness of small and medium ships

  • Updated the selection area for all fishing deposits to match the visual. This also resolves issues where deep fish became harder to select as the resource was depleted.

  • Galley, Dhow and Junk help text updated to specifically indicate they benefit from ranged damage Blacksmith technology

Developer note

"Engaging in naval battles was very swingy as once a player started losing it was difficult to retreat against fire while moving boats. We’re also hoping to see more tactical poke and retreat style feigns and harassment."

  • Research time reduced from 75 to 45 seconds

  • Research time reduced from 75 to 45 seconds

Developer note

"Between making more fishing boats and researching, the dock had to choose between these economic techs that took so long. It was generally better just to make more fishing boats. Reducing the research time makes these techs enticing earlier in the match."

  • Rams can no longer target naval units

Developer note

"While this was a bug fix, we received player feedback about how it added a fun dynamic to the game. We’ll look into readjusting in the future."

Core Buildings & Upgrades

  • Buildings under construction receive 50% more damage

Developer note

"Players were dropping buildings in the middle of battles and there wasn’t any way to stop it. We’ve added this damage penalty to in progress buildings to add more risk and counterplay to these strategies to even out how powerful they are."

  • Keep build time increased from 120 to 140 seconds

  • Cost increased from 250 Gold, 100 Stone to 500 Gold, 200 Stone

  • Research time increased from 60 to 90 seconds

Developer note

"One of the most powerful castle age upgrades. This was frequently grabbed as soon as a keep was completed. Increasing the cost adds more strategic contemplation to when it’s researched. Still well worth the investment!"

  • Movement speed bonus reduced from 20% to 15%

  • Moved from the University to the Siege Workshop

  • Cost reduced from 300 Wood, 700 Gold to 100 Wood, 225 Gold

  • Research time reduced from 90 to 45 seconds

Developer note

"As geometry only affects 2 units that only damage buildings, we found the steep cost wasn’t justified and limited the intended scaling of late game rams."

  • Moved from the Siege Workshop to the University

  • Cost increased from 150 Wood, 350 Gold to 300 Wood, 700 Gold

  • Research time increased from 60 to 90 seconds

Developer note

"As university holds powerful technologies that affect entire classes of units, it was a much better fit for this technology."

  • Can now research Geometry (instead of University)

  • Can no longer research Siege Works (use University instead)

  • Now correctly provides 30 stone per minute instead of 15

Other bug fixes

  • Repair ability now shows the correct requirements when attempting to use it on an enemy player

  • Attempting to observe a modded game when you do not have the same mods enables should no longer result in a crash

  • Improvements made to sheep to allow for easier selection

  • Selection tool should now prioritize siege unit selection over building selection when the unit overlaps with a building

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