"Following on the heels of the Season One update, we’re excited to introduce a brand new path for bringing you smaller, more pointed changes with Server-Side Patches."
Mangonel projectile area of effect radius reduced from 1.25 to 0.75 tiles
"We realize this is a dramatic reduction to the power level of Mangonels. Our goal is to push gameplay away from siege heavy compositions."
Ram bonus damage vs Walls increased by +100
"We want to provide more options for countering both wooden and stone walls in the early and midgame."
Monk move speed increased from 4 to 4.5
Monk move speed reduced by 25% while carrying a Relic
"We'd like monks to generally be more useful in your armies without slowing down group formation movement. However! It's also important that there's plenty of opportunity to battle over relic spawns."
Villagers will no longer be interrupted by attacks while gathering resources
Weapon range reduced to 5.5 in Feudal, Castle, and Imperial Age
Damage reduced from 4 to 3 in the Feudal Age
Damage reduced from 8 to 6 in the Castle Age
Melee and Ranged armor reduced from 1 to 0 in the Castle Age
"Power level of the Khan is tricky as it’s a free respawning unit that’s fast, ranged, and fires while moving. The perfect stats for a harassing unit. As the general of the Mongol civilization we’re nudging him away from the effective harassment role."
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