Knights Templar and
House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.

Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of

Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.

Tactical Charge
Camel Lancers charge faster, more often, and for longer distances than other heavy cavalry. Camel Lancers deals -25% less baseline charge damage. Each second spent charging increases the charge damage (up to +40%).

Golden Age Tier 5
75 Structures: Camel units attack 20% faster. Requires 



Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.



Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.



Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.



Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.



Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.



Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.



Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.



Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.



Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.


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