Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of
Desert Raider Bow
Swap to a ranged Bow weapon.
Desert Raider Blade
Swap to a melee Sword weapon.
Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.
Golden Age Tier 5
75 Structures: Camel units attack 20% faster. Requires
Fixed an issue where Desert Raiders would benefit from Silk Bowstrings on their melee weapons.
Corrected an issue where Desert Raiders ranged weapon was not fully benefitting from their Golden Age 5 attack speed bonus.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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