Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of
Conversion
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown
Camel Unease
Camels cause enemy horse cavalry units to deal 20% less damage.
Dervish healing no longer heals units in garrison.
HP reduced from 155 to 120.
Religious Technology
Increase the health of religious units and healers by +40.
Healing Technology
Increase the healing rate of religious units and healers by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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