Quick Strike
Quickly deals a second hit after finishing an attack. 1 sec cooldown
Camel Support
Infantry gain armor when near a camel unit. When in 5 tiles range of
New unit 'Ghulam' replaces the Man-at-Arms
This fearsome warrior boasts a powerful double strike that will chew through unarmored units but is less effective vs. enemy Knights and Man-at-Arms.
Deals two attacks in quick succession.
Attack speed changed from 1.38 to 1.13 (1.63 for the full double strike).
Move speed increased from 1.12 to 1.19.
Health increased from 155/180 to 195/225.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.
Infantry Technology
Increase the health of all infantry by +15%.
Camel Technology
Camels increase the armor of nearby infantry by +2.
Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.
Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.
Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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