Light Ranged Infantry

Javelin Thrower

Malians
Ranged infantry effective against other ranged units. + Anti-ranged specialist + Increased weapon range + Comes with ranged armor - Low health - Countered by Horsemen

Abilities and influences

Huntress' Stealth

Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When in 8 tiles range of

Fort of the Huntress.

Produced at

Costs
80
40
0:23
7095 Hitpoints
819 13 Ranged Attack
10 Torch Attack
03 Melee Armor
38 Ranged Armor
Damage3.76DPS 8.94 6.12
Move Speed1.25T/S
Attack Speed2.125S
Range6TILES
Line of Sight8.889TILES

Technology Upgrades

Precision Training

Age IV

Ranged Technology

Increase ranged damage of Donso by +6, Archers by +2, and Javelin Throwers by +3.

Costs
150
350
1:00
Unique to Malians

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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