
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.



Woodcutting Technology
Double the rate at which Villagers chop down trees.



Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.



Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.



Villager Technology
Increase Villagers' health by +50%.



Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.



Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.



Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.



Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.



Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.



Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.



Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.



Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -55% slower while carrying and cannot pick up Boar. Deer slowly decay while being carried.



Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.



Melee Damage Technology 1/3
Increase the melee damage of all non-siege units by +1.



Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.


Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.



Naval Technology
Increase the range of combat ships by +1.



Spearman Technology
Spearmen equip tempered Bills, reducing the armor of enemies by -1 when attacking.



Manor Technology 1/2
Advancements in feudal land distribution practices increase the build limit of Manors by +4 and their health by +100.



Defensive Ability
Levy 2 Demilancers and an additional 1 for each Manor.



Manor Technology 2/2
Advancements in feudal land distribution practices increase the build limit of Manors by +4 and their health by +200.



Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.



Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.



Naval Technology
Increases the number of arrows fired by Archer Ships by +1.



Siege Technology
Increase the movement speed of siege engines by +15%.



Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.



Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.



Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.



Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.



Healing Technology
Increase the healing rate of religious units and healers by +60%.


Naval Technology
Incendiary Ships gain +20% explosion range.



Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.



Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.



Naval Technology
Springald Ships gain +1 range and attack 20% faster.



Weapon Emplacement
Add a defensive springald emplacement to this structure.



Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.



Melee Damage Technology 2/3
Increase the melee damage of all non-siege units by +1.



Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.



Handcannon Technology
Importing Burgundian Handcannons enables Handcannoneers to be trained in the Castle Age and reduces Handcannoneer cost by -25%.


Knight Technology
Your Knights and Demilancers adorn their armor with the Lancaster livery, gaining +5 bonus damage against enemy heavy units.



Cavalry Technology
Training in rugged terrain increases Hobelar charge damage by +125% and production speed by +100%.



Military Technology
Advanced Military Tactics increase your troops' overall effectiveness in battle, improving their bonus damage by +20%.



Defensive Ability
Levy 8 Yeoman and an additional 1 Yeoman for each Manor.



Yeoman Technology
Unlocks the Synchronized Shot ability for Yeomen.



Trebuchet Technology
Experience from building larger trebuchets increases their range by +2 and health by +50%.



Naval Technology
Increase the damage of Incendiary Ships by +40%.



Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.



Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.



Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.



Scout Technology
Increase the sight radius of Scouts by 30%.



Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.



Building Technology
Patronage of the finest builders increases all building health by +30%.



Mining Technology 3/3
Gold gatherers drop off 15% more resources.



Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.



Religious Technology
Increase the health of religious units and healers by +40.


Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.



Springald Technology
Increases Springald attack speed by +25% and grants +10% Ranged Resistance.



Siege Technology
New carpentry techniques increase the health of siege units by +20%.



Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.



Weapon Emplacement
Add a defensive cannon emplacement to this structure.



Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.



Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.



Trebuchet Technology
Increase damage of Trebuchets by +20%.



Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.



Archer Technology
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.



Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.


Cavalry Technology
Investing in natural sciences increases the health of all cavalry by +25%.



Melee Damage Technology 3/3
Increase the melee damage of all non-siege units by +1.



Melee Infantry Technology
Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.



Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.



Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.



Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.



Defensive Ability
Levy 1 Demilancer, 1 Earl's Guard, and 1 Yeoman per Manor.



Yeomen and Spearmen Technology
Equip your Yeomen and Spearmen with Padded Jacks, improving their melee armor by +3.



Manor Technology
The Lord of Lancaster levies a tax on all vassals to fund war efforts. Manors generate 30 gold per minute.



Carrack Technology
Investing in bigger and better ship hulls increases Carrack damage by 20%, health by 15%, and range by 10%.



Earl's Guard Technology
Earl's Guards are supplied with additional Daggers when throwing, these Daggers also deal a small amount of area damage. Earl's Guards now throw 2 Daggers but are less accurate.


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