Patch 20249 – Jeanne d'Arc

Thursday, August 4, 2022 #20249Season 2 patch

"Welcome back to an exciting patch for Age of Empires IV! Starting tomorrow, August 4th, we’ll be rolling out balance changes, bug fixes, and more. And yes, that means we’re also including the Prelate Attack move bug you’ve reported! We’re also adding more improvements to hotkey features, including the ability to batch-queue units properly when using shift, mapping more hotkeys for civ-specific commands. Here are a few highlights that you can look forward to in tomorrow’s update!"

Remappable Hotkey Fixes

Map Balance Changes

Other Balance Features

Quality-of-Life Bug Fixes

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Technologies

  • Healing rate improvement reduced from 100% to 60%.

Developer note

"With the addition of Attack move healing in the last major update we’re seeing you all bringing far more Monks to the battlefield! This change is mostly targeted at the Delhi Sultanate who can stack really high healing on Elephants, but it’s also a way to temper the effects of Attack move healing in general."

  • Cost reduced from 100 Gold, 50 Wood to 75 Gold, 25 Wood.

  • Research time reduced from 45 to 25 seconds.

  • Research time reduced from 45 to 30 seconds.

Units

  • Cost decreased from 300 to 250.

Developer note

"These changes are aimed at making a defense against a Tower Rush easier, by reducing the time to access Ram construction and the cost of building a defensive Ram. We’re also aiming to make Feudal aggression more viable against turtling players."

  • Production time increased from 20 to 25 seconds.

  • Health regeneration reduced by 50%.

  • Scouts can now see through Stealth Forests reliably.

Developer note

"Reducing the height of Stealth forests from 500 to 100. Scouts could sometimes have their vision blocked due to terrain height or placement of certain stealth trees. We’ve updated their vision to be able to see through stealth forests more reliably."

Buildings

  • Defenses no longer favor Rams as a target.

Developer note

"When defending a Ram push, defenses will get stuck attacking Rams since they do so little damage. It’s possible to force defenses to attack other targets manually but we want to give defenders more breathing space to focus on managing more interesting elements of combat."

  • Default weapon attack interval increased from 1.12 to 1.88.

  • Garrison arrow attack interval increased from 1.12 to 1.88.

  • Garrison slots reduced from 20 to 15.

Developer note

"This change in combination with the change to prevent defenses from prioritizing attacking Rams helps to even out the defender advantage. We want pushes in the Feudal Age to be more viable at punishing heavy greed strategies."

  • Health reduced from 1000 to 750.

  • Build time increased from 45 to 60 seconds.

  • Garrison attack interval increased from 1.12 to 1.88.

Developer note

"Tower Rushing has been a consistently strong strategy for a long while and our changes to Towers are to make it more difficult to place them offensively. Now they take longer to build and have less health it should give defenders a larger window for counter play."

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