Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Economy & Population Building

Town Center

All Resources can be dropped off here. Produces Villagers, Scouts, and increases your maximum Population. Adds additional attacks while garrisoned. Non-Capital Town Centers can't detect stealth or disguises.

Available for all civilizations

This unit is available for the below civilizations. Click on a civilization to see more detailed information, including specific bonuses and upgrades.

Produces

Researches

Patch History

Season 10 Update

Town Centers can now see into stealth forests.

Patch 12.2.3327

Cost reduced from 400 wood 450 gold to 400 wood 400 gold.

Military and Technology Building discount increased from 33% to 40%.

Costs
400
400
2:30
Garrison

Can garrison up to 8 units

25003250 Hitpoints
05 Fire Armor
50 Ranged Armor
Line of Sight11.556TILES

Technology Upgrades

Shogunate Castle

Age III

Town Center Improvement 3/3

Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.

Costs
1200
0:20
Unique

Daimyo Palace

Age II

Town Center Improvement 2/3

Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.

Costs
600
0:20
Unique

Daimyo Manor

Age I

Town Center Improvement 1/3

Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.

Costs
175
0:20
Unique

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Court Architects

Age III

Building Technology

Patronage of the finest builders increases all building health by +30%.

Costs
700
300
1:30

Slate and Stone Construction

Age III

Building Technology

All buildings gain +5 fire armor.

Costs
250
100
1:00

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