Torch bonus vs. Siege removed.
Improved Villagers’ gathering logic so that they favor going to the nearest available live Sheep instead of travelling far distances for a carcass.
Villagers no longer use Bow weapons to attack Boars, they now always use a Spear.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Villager Technology
Increase Villagers' health by +50%.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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