Light Ranged Infantry

Crossbowman

English
High damage ranged unit best against armored targets. + Anti-armor specialist - Low health - Countered by Horsemen

Abilities and influences

Network of Castles

When enemies are nearby, this building sounds an alarm, causing nearby units to get a +20% increase to attack speed. When in 12.5 tiles range of

Outpost,
Stone Wall Tower
,
Town Center
,
Capital Town Center
,
The White Tower
,
King's Palace
,
Keep
or
Berkshire Palace
.

Network of Citadels

When enemies are nearby, this building sounds an alarm, causing nearby units to get a +30% increase to attack speed.

Abbey Healing

Heals nearby out of combat units by 6 every 1 seconds. When in 7.5 tiles range of

Abbey of Kings.

Produced at

Patch History

Patch 12.2.3327

Bonus damage increased from 9 to 10.

Elite bonus damage increased from 11 to 12.

Base damage decreased from 12 to 11.

Elite damage decreased from 15 to 14.

Costs
80
40
0:23
8095 Hitpoints
1120 12 Ranged Attack
03 Melee Armor
03 Ranged Armor
Damage5.18DPS 9.41 5.65
Move Speed1.125T/S
Attack Speed2.125S
Range5TILES
Line of Sight8.889TILES

Technology Upgrades

Steeled Arrow

Age II

Ranged Damage Technology 1/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
50
125
1:00

Platecutter Point

Age IV

Ranged Damage Technology 3/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
150
350
1:00

Incendiary Arrows

Age IV

Ranged Technology

Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.

Costs
500
1000
1:30

Balanced Projectiles

Age III

Ranged Damage Technology 2/3

Increase the ranged damage of all arrows and bolts by +1.

Costs
100
250
1:00

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

Network of Citadels

Age III

Defensive Technology

Increase the Network of Castles attack speed bonus from +20% to +30%.

Costs
350
150
0:45
Unique to English

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