Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires
Akritoi Defense
Arm nearby Villagers with stronger weapons and increase their armor by +2 for 30 seconds.
+1 damage in Dark Age
+1 damage in Feudal Age
+1 damage in Castle Age
+2 damage in Imperial Age When in 9.5 tiles range of
Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Field Stones
Earn various amounts of Stone from every building constructed.
Improved Torch
Torch damage improved by a nearby Scout. When near
Irrigated
Villager gathering rate increased by 5/10/15/20/25% (depening on water level) When near
Synergistic Crops
Farmers and Foragers generate +60% Olive Oil around the Grand Winery. Requires
Torch bonus vs. Siege removed.
Improved Villagers’ gathering logic so that they favor going to the nearest available live Sheep instead of travelling far distances for a carcass.
Villagers no longer use Bow weapons to attack Boars, they now always use a Spear.
Villager Technology
Increase the carry capacity of Villagers by +5 and their movement speed by +15%.
Villager Technology
Increase Villagers' health by +50%.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Food Gathering Technology 3/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Food Gathering Technology 1/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Food Gathering Technology 2/3
Increase Villagers' gathering rate for Food by 10%. Does not apply to hunted meat.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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