Light Melee Cavalry

Sipahi

Byzantines
Fast cavalry effective at raiding, flanking, and countering ranged units. Can gain attack speed at the cost of melee defense. + High movement speed + Strong against ranged units - Weak against melee units - Countered by Spearmen Mercenary that can be purchased per 3 units for a total of 480 Olive Oil. This Mercenary can only be purchased on Mercenary Houses built near a neutral Trade Post that list this unit. The chance of this unit being available on a Trade Post is 20%.

Byzantines is part of the Sultans Ascend expansion

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Abilities and influences

Triumph

Consume all Supply Points to increase cavalry damage by +4, move speed by +10%, and health regeneration by +2. Each Supply Point increases Triumph's duration by 1 seconds. A maximum of 45 Supply Points can be collected. Activate on

Imperial Hippodrome. 30 secs cooldown

Pilgrim Flask

Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires

Cistern of the First Hill 45 secs cooldown

Automatic Pilgrim Flask

Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on

Cistern of the First Hill.

Improved Torch

Torch damage improved by a nearby Scout. When near

Scout.

Naval Deployment

Increased movement speed after unloading from a Transport Ship.

Produced at

Patch History

Patch 10.0.576

Corrected an issue where Mercenary Sipahi and Mercenary Camel Riders would receive Gold from Expilatores upgrade when killing Villagers.

Costs
160
1:20
155275 Hitpoints
1221 18 Melee Attack
10 Torch Attack
03 Melee Armor
28 Ranged Armor
Damage6.86DPS 12 10.29
Move Speed1.75T/S
Attack Speed1.75S
Line of Sight6.222TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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