Torch bonus vs. Siege removed.
Improved Villagers’ gathering logic so that they favor going to the nearest available live Sheep instead of travelling far distances for a carcass.
Fixed an issue where free Villagers from Daimyo upgrades wouldn’t benefit from upgrades.
Villagers no longer use Bow weapons to attack Boars, they now always use a Spear.
Villager Technology 2/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Town Center Improvement 3/3
Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.
Villager Technology 3/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Town Center Improvement 2/3
Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.
Town Center Improvement 1/3
Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.
Villager Technology
Increase Villagers' health by +50%.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Woodcutting Technology
Double the rate at which Villagers chop down trees.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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