Pilgrim Flask
Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires
Automatic Pilgrim Flask
Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on
Improved Torch
Torch damage improved by a nearby Scout. When near
Dialecticus
Research rate increased +30%/+60%/+90%/+120%/+150% by Water Level while within the influence of a Cistern. Toggle on
Praesidium
Building damage taken decreased by -5%/-10%/-15%/-20%/-25% by Water Level while within the influence of a Cistern. Toggle on
Corrected an issue where resources per minute would not appear on Byzantines Religious Buildings with Relics garrisoned.
Relic limit on all Monasteries and Landmarks that act as Monasteries set to 3
Religious Technology
Relics placed in a Monastery provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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