Fixed an exploit allowing multiple free Scholars to be provided when two (first) Mosques finish construction simultaneously
Can garrison up to 5 units
Mosque Technology
Mosques restore +4 health every second to units that are out of combat.
Religious Technology
Relics placed in a Mosque provide an income of +40 Food, +40 Wood, and +10 Stone every minute.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
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