Heavy Melee Cavalry

Camel Lancer

Ayyubids
Higher mobility Lancer with a more powerful charge, but less powerful melee attack. Effective against most units. + Heavy armor + Strong in melee combat - Countered by Spearmen and Crossbowmen

Ayyubids is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Mass Heal

Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of

Dervish. 3 mins cooldown

Camel Unease

Camels cause enemy horse cavalry units to deal 20% less damage.

Tactical Charge

Camel Lancers charge faster, more often, and for longer distances than other heavy cavalry. Camel Lancers deals -25% less baseline charge damage. Each second spent charging increases the charge damage (up to +40%).

Golden Age Tier 5

75 Structures: Camel units attack 20% faster. Requires

House of Wisdom

Produced at

Costs
130
110
0:35
210306 Hitpoints
2230 Melee Attack
10 Torch Attack
48 Melee Armor
48 Ranged Armor
Damage16DPS 21.82
Move Speed1.625T/S
Attack Speed1.375S
Line of Sight8.444TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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