Siege

Manjaniq

Ayyubids
Fires multiple projectiles dealing damage in an area. + Effective against massed units + Can use Incendiary projectiles for devastating area damage - Must be set up to fire

Ayyubids is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Structural Reinforcements

Siege unit gains +20 melee armor and +5 fire armor for 10 seconds. Costs 50 Wood to activate, only useable on one unit at a time. Requires

Siege Carpentry 1 min 30 secs cooldown

Mass Heal

Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of

Dervish. 3 mins cooldown

Swap Weapon (Incendiary)

Switch to incendiary ammunition, which deals damage in an increased area. 6 secs cooldown

Swap Weapon (Kinetic)

Switch to solid ammunition, which deals higher damage. 6 secs cooldown

Golden Age Tier 4

50 Structures: Siege units cost 20% less resources to produce. Requires

House of Wisdom

Produced at

Patch History

Patch 10.0.576

Health reduced from 140 to 130.

Patch 9.2.628

Ranged armor increased from 20 to 30.

Costs
400
200
0:40
3
130156 Hitpoints
40* 120 Siege Attack
2 16 Torch Attack
0 Melee Armor
0 Ranged Armor
Damage1.45DPS 4.36
Move Speed0.75 0.862T/S
Attack Speed6.875S
Min Range3TILES
Range9TILES
Line of Sight11.556TILES

Technology Upgrades

Greased Axles

Age III

Siege Technology

Increase the movement speed of siege engines by +15%.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Siege Works

Age IV

Siege Technology

New carpentry techniques increase the health of siege units by +20%.

Costs
300
600
1:30

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