Structural Reinforcements
Siege unit gains +20 melee armor and +5 fire armor for 10 seconds.
Costs 50 Wood to activate, only useable on one unit at a time. Requires
Mass Heal
Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of
Swap Weapon (Incendiary)
Switch to incendiary ammunition, which deals damage in an increased area. 6 secs cooldown
Swap Weapon (Kinetic)
Switch to solid ammunition, which deals higher damage. 6 secs cooldown
Golden Age Tier 4
50 Structures: Siege units cost 20% less resources to produce. Requires
Health reduced from 140 to 130.
Ranged armor increased from 20 to 30.
Siege Technology
Increase the movement speed of siege engines by +15%.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Siege Technology
New carpentry techniques increase the health of siege units by +20%.
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