Heavy Melee Infantry

Ghulam

Ayyubids
Tough infantry that deal two attacks in rapid succession. + High armor + Higher attack damage on charge - Lower base attack damage than a Man-at-Arms - Slow movement - Countered by Knights, Lancers, and Crossbowmen

Ayyubids is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Mass Heal

Heals all nearby units. Heals +50% times faster when carrying a relic. When in 3 tiles range of

Dervish. 3 mins cooldown

Quick Strike

Quickly deals a second hit after finishing an attack. 1 sec cooldown

Produced at

Costs
120
30
0:26
195259 Hitpoints
1017 Melee Attack
10 Torch Attack
48 Melee Armor
49 Ranged Armor
Damage8.89DPS 15.11
Move Speed1.188T/S
Attack Speed1.125S
Line of Sight8TILES

Technology Upgrades

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Elite Army Tactics

Age IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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