Work in Progress: The Knights Templar and House of Lancaster civilizations aren't fully updated and miss stats, abilities and upgrades.
Explorer will continue to be updated over the next few weeks for both old and new civs.
Heavy Melee Cavalry

Knight

Rus
Expensive cavalry with high damage and melee armor. Effective against melee units. + Heavy armor + Strong in melee combat - Countered by Spearmen and Crossbowmen

Abilities and influences

Saint's Blessing

After striking an enemy, the Warrior Monk increases the armor and damage of nearby allied Rus military units for a duration. When in 2 tiles range of

Warrior Monk.

Produced at

Patch History

Season Two Update

Fixed a bug where Cavalry units would sometimes be unresponsive to acquiring buildings as idle aggro targets.

Costs
140
100
0:35
190369 Hitpoints
1936 Melee Attack
10 Torch Attack
38 Melee Armor
38 Ranged Armor
Move Speed1.625T/S
Attack Speed1.5S
Line of Sight6.222TILES

Technology Upgrades

Knight Poleaxes

Age IV

Knight Technology

Knights equip a poleax, increasing their melee damage by +4.

Costs
150
350
1:00
Unique to Rus

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Boyar's Fortitude

Age III

Cavalry Technology

Increase the health of Rus cavalry by +25.

Costs
150
350
1:00
Unique to Rus

Fervor

Age III

Religious Technology

Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

Costs
275
0:45
Unique to Rus

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