Religious Cavalry

Warrior Monk

Rus
Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Heals friendly units + High utility in large armies - Low damage

Abilities and influences

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Season Five Update

Monks can now heal any injured friendly units nearby while patrolling.

Heal and Inspire Abilities can now be queued from the command card.

Season Four Update

Saint’s Reach effect increased from +3 range to +5 range on Warrior Monks blessing activation.

New Technology: 'Saint’s Veneration' which increases the health of Warriro Monks by +100, costs 425 gold and is available in the Imperial Age.

Monks now only heal at 50% speed when their target is in combat.

Saint’s Reach and Improved Blessing merged into one tech, renamed to 'Fervor': Improve the range of Saint’s Blessing by +5 tiles and the damage granted by +1

Costs
40
200
0:35
190444 Hitpoints
11 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.625T/S
Attack Speed1.75S
Line of Sight6.667TILES

Technology Upgrades

Saint's Veneration

Age IV

Religious Technology

Increase the health of Warrior Monks by +100.

Costs
425
0:45
Unique to Rus

Fervor

Age III

Religious Technology

Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

Costs
275
0:45
Unique to Rus

Divine Light

Age I

Religious Technology

Increase the duration of Saint's Blessing by +10 seconds.

Costs
75
200
0:45
Unique to Rus

Piety

Age IV

Religious Technology

Increase the health of religious units by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Lancer Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Boyar's Fortitude

Age III

Cavalry Technology

Increase the health of Rus cavalry by +25.

Costs
150
350
1:00
Unique to Rus

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