Work in Progress: The DLC civilizations aren't fully updated and miss stats, abilities and upgrades.
Religious Cavalry

Warrior Monk

Rus
Military-minded support unit that improves combat capabilities of nearby units after it attacks. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Heals friendly units + High utility in large armies - Low damage

Abilities and influences

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Produced at

Patch History

Season 12 Update

Fixed an issue which allowed Relics to be duplicated if the Rus Warrior monk was hit while dropping a Relic.

Season Five Update

Monks can now heal any injured friendly units nearby while patrolling.

Heal and Inspire Abilities can now be queued from the command card.

Costs
40
200
0:35
190444 Hitpoints
11 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Move Speed1.625T/S
Attack Speed1.75S
Line of Sight5.3TILES 7.5 MAX

Technology Upgrades

Saint's Veneration

Age IV

Religious Technology

Increase the health of Warrior Monks by +100.

Costs
425
0:45
Unique to Rus

Fervor

Age III

Religious Technology

Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.

Costs
275
0:45
Unique to Rus

Divine Light

Age I

Religious Technology

Increase the duration of Saint's Blessing by +10 seconds.

Costs
75
200
0:45
Unique to Rus

Piety

Age IV

Religious Technology

Increase the health of religious units and healers by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units and healers by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Biology

Age IV

Cavalry Technology

Investing in natural sciences increases the health of all cavalry by +25%.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Boyar's Fortitude

Age III

Cavalry Technology

Increase the health of Rus cavalry by +25.

Costs
150
350
1:00
Unique to Rus

Age of Empires IV© Microsoft Corporation. AoE4World.com was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires IV , and it is not endorsed by or affiliated with Microsoft.