Conversion
Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown
Monks can now heal any injured friendly units nearby while patrolling.
Heal and Inspire Abilities can now be queued from the command card.
Saint’s Reach effect increased from +3 range to +5 range on Warrior Monks blessing activation.
New Technology: 'Saint’s Veneration' which increases the health of Warriro Monks by +100, costs 425 gold and is available in the Imperial Age.
Monks now only heal at 50% speed when their target is in combat.
Saint’s Reach and Improved Blessing merged into one tech, renamed to 'Fervor': Improve the range of Saint’s Blessing by +5 tiles and the damage granted by +1
Religious Technology
Increase the health of Warrior Monks by +100.
Religious Technology
Improve the range of Saint's Blessing by +5 tiles and the damage granted by Saint's Blessing by +1.
Religious Technology
Increase the duration of Saint's Blessing by +10 seconds.
Religious Technology
Increase the health of religious units by +40.
Healing Technology
Increase the healing rate of religious units by +60%.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Cavalry Technology
Increase the health of Rus cavalry by +25.
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