Religious

Dervish

Ayyubids
Mounted Religious unit. Can pick up Relics, convert enemy units, and capture Sacred Sites. + Uses a powerful Mass Heal ability to heal friendly units in an area. + Gains increased Healing when carrying a relic. + High speed.

Ayyubids is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Conversion

Attempts to convert enemy units within range of this Monk to your control. Cooldown: 120 Seconds. 2 mins cooldown

Camel Unease

Camels cause enemy horse cavalry units to deal 20% less damage.

Produced at

Patch History

Patch 9.2.628

Dervish healing no longer heals units in garrison.

Patch 9.1.370

HP reduced from 155 to 120.

Costs
60
140
0:40
120160 Hitpoints
03 Melee Armor
03 Ranged Armor
Move Speed1.625T/S
Line of Sight8.444TILES

Technology Upgrades

Piety

Age IV

Religious Technology

Increase the health of religious units by +40.

Costs
325
0:45

Herbal Medicine

Age III

Healing Technology

Increase the healing rate of religious units by +60%.

Costs
275
0:45

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

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