Light Melee Infantry

Donso

Malians
Infantry best used against mounted units. Periodically throws a javelin when attacking from ranged. + Anti-cavalry specialist + Additional damage against Elephants + Comes with melee armor - Weak against armored infantry - Countered by Archers and Longbowmen

Abilities and influences

Siege Festival

Increase damage of Battering Rams, Bombards, Counterweight Trebuchets, and torches by +50% for 90 seconds. Applies to Springald Ships once Mounted Guns has been researched. Requires

Griot Bara 30 secs cooldown

Huntress' Stealth

Malian infantry within range enter Stealth. While in Stealth, units are invisible until they are revealed by enemy Scouts, Outposts, or when they engage in combat. When in 8 tiles range of

Fort of the Huntress.

Produced at

Patch History

Season Three Update

Fixed a bug where Donso would play looping attack animations while their spear throw was on cooldown

Costs
60
30
0:15
80161 Hitpoints
716 28 Melee Attack
516 10 Ranged Attack
10 Torch Attack
14 Melee Armor
03 Ranged Armor
Damage6.67DPS 21.33 13.33
Move Speed1.25T/S
Attack Speed0.75S
Min Range2.5TILES
Range6.5TILES
Line of Sight8TILES

Technology Upgrades

Precision Training

Age IV

Ranged Technology

Increase ranged damage of Donso by +6, Archers by +2, and Javelin Throwers by +3.

Costs
150
350
1:00
Unique to Malians

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Elite Army Tactics

Age IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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