Woodcutting Technology
Double the rate at which Villagers chop down trees.
Hunting Technology
Increase Villagers' hunted meat gather rate by +15%.
Villager Technology 1/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Wood Gathering Technology 1/3
Increase Villagers' gathering rate for Wood by 15%.
Fishing Technology 1/2
Increase the gathering rate of Fishing Ships by +15% and carry capacity by +10.
Hunting Technology
Scouts gain the ability to carry animal carcasses and +100% damage against wild animals. Scouts move -35% slower while carrying and cannot pick up Boar.
Mining Technology 1/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Villager Technology
Increase Villagers' health by +50%.
Villager Technology 2/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Fishing Technology 2/2
Increase the gathering rate of Fishing Ships by +10%, carry capacity by +20 and move speed by +10%.
Wood Gathering Technology 2/3
Increase Villagers' gathering rate for Wood by 15%.
Mining Technology 2/3
Increase Villagers' gathering rate for Gold and Stone by 15%.
Villager Technology 3/3
Increase the carry capacity of Villagers by +3, their movement speed by +7%, and +25% gather rate from Berry Bushes.
Wood Gathering Technology 3/3
Increase Villagers' gathering rate for Wood by 15% and Wood gatherers carry capacity by +5.
Mining Technology 3/3
Gold gatherers drop off 15% more resources.
Naval Technology
Add a defensive arrowslit to this Dock which only attacks ships.
Naval Technology 1/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Increases the number of arrows fired by Archer Ships by +1.
Naval Technology
Incendiary Ships gain +20% explosion range.
Naval Technology
Springald Ships gain +1 range and attack 20% faster.
Naval Technology
Improves the fire and ranged armor of ships by +2.
Naval Technology
Increase the damage of Incendiary Ships by +40%.
Naval Technology
Archer Ship arrows light enemy Ships on fire, dealing damage over time.
Naval Technology 2/2
Increase the health of all military ships by +20% and ranged armor by +1.
Naval Technology
Springald Ships gain an additional Cannon which fires in 360 degrees.
Weapon Emplacement
Add defensive arrowslits to this structure and increase garrison arrow range by +1. Only one weapon emplacement can be added.
Defensive Emplacement
Add +1000 health and +5 fire armor to this Outpost.
Defensive Technology
Towers and Keeps gain a boiling oil attack against nearby units that deals 30 damage.
Weapon Emplacement
Add a defensive springald emplacement to this structure.
Building Technology
Patronage of the finest builders increases all building health by +30%.
Weapon Emplacement
Add a defensive cannon emplacement to this structure.
Melee Damage Technology 1/4
Increase the melee damage of all non-siege units by +1.
Melee Armor Technology 1/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 1/3
Increase the ranged armor of all non-siege units by +1.
Ranged Damage Technology 1/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Unit Unlock
Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.
Melee Damage Technology 2/4
Increase the melee damage of all non-siege units by +1.
Ranged Damage Technology 2/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
Increase the movement speed of siege engines by +15%.
Melee Armor Technology 2/3
Increase the melee armor of all non-siege units by +1.
Ranged Armor Technology 2/3
Increase the ranged armor of all non-siege units by +1.
Production Technology
Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.
Melee Damage Technology 3/4
Increase the melee damage of all non-siege units by +1.
Ranged Armor Technology 3/3
Increase the ranged armor of all non-siege units by +1.
Gunpowder Technology
Advancements in alchemical research increase the bonus damage of all gunpowder siege weapons by +25%.
Melee Armor Technology 3/3
Increase the melee armor of all non-siege units by +1.
Ranged Damage Technology 3/3
Increase the ranged damage of all arrows and bolts by +1.
Siege Technology
New carpentry techniques increase the health of siege units by +20%.
Ranged Technology
Flammable munitions grant non-gunpowder ranged units a siege arrow or bolt when attacking buildings and increase their damage by +20%.
Gunpowder Technology
With new gunpowder, Handcannoneers gain +5 damage against melee infantry and gain a brief increase to their movement speed after firing their weapon.
Melee Infantry Technology
Tactics from powerful daimyo improves melee infantry, increasing their damage by +15%, torch damage by +15%, and +15% health.
Melee Damage Technology 4/4
Increase the melee damage of all non-siege units by +1.
Town Center Improvement 1/3
Increases the production cap of Bannerman Samurai by +1 and provides a free Villager. Increases Town Center health by +1000, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +20%.
Town Center Improvement 2/3
Increases the production cap of Bannerman Samurai by +2 and provides a free Villager. Increases Town Center health by +2000, fire armor by +2, adds an additional arrow slit, and adds an aura which enhances Villagers harvest rate from Farms by +40%.
Onna-Musha Technology
Onna-Musha fire a whistling arrow when an enemy is seen, increasing move speed for 10 seconds.
Samurai Technology
Equip Samurai with an Odachi, a long sword that deals +4 bonus damage against infantry.
Shinto Technology
Increases Shinto Priest health by +40, healing rate by +60%, and movement speed by +15%.
Town Center Improvement 3/3
Increases the production cap of Bannerman Samurai by +3 and provides a free Villager. Increases Town Center health by +3000, fire armor by +3, adds an aura which enhances Villagers harvest rate from Farms by +60%, and equips a Rocket Emplacement.
Shinobi Scaling Technology
Increases the health and damage of Shinobi when reaching Castle Age.
Buddhist Technology
Buddhist Monks generate 25 gold every 60 seconds.
Battering Ram Technology
Increase Battering Ram attack speed by +20% and reduce their field construction time by -50%.
Springald Technology
Increases Springald attack speed by +25% and grants +10% Ranged Resistance.
Scout Technology
Increase the sight radius of Scouts by 30%.
Trebuchet Technology
Increase damage of Trebuchets by +20%.
Archer Technology
Stringing bows with silk grants Archers +1.5 range and Mounted Archers +0.75 range.
Mangonel Technology
Increases Mangonel range by +1, blast radius by +75%, and adds +1 projectile to attacks.
Lancer Technology
Investing in natural sciences increases the health of all cavalry by +25%.
Shinto Technology
Increases the maximum number of Yorishiro by +2. Immediately produces 2 Yorishiro at the Floating Gate.
Mounted Samurai Technology
Increase Mounted Samurai move speed by +10% while Deflective Armor is active.
Buddhist Technology
Buddhist Temples cast Sohei Sutra on a nearby enemy every 6 seconds.
Shinto Technology
Increases the Line of Sight of all buildings by +2 tiles. Every 3 minutes, all economic units heal for 100% of their health over 3 seconds.
Spearman Technology
Spearmen are equipped with a stronger spear that increases weapon range by +20% and damage against cavalry by +15%.
Buddhist Technology
Upgrades Buddhist Conversion to Nehan Conversion, which has a 25% shorter cooldown and additionally improves nearby allied units movement speed by +25% when cast.
Shinobi Scaling Technology
Increases the health and damage of of Shinobi when reaching Imperial Age.
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