Light Melee Infantry

Limitanei

Byzantines
Infantry best used against cavalry. Can enter Shield Wall to take reduced ranged damage. + Anti-cavalry specialist + Additional damage against Elephants + Increased health - Shield Wall reduces move speed - Weak vs armored infantry - Countered by Archers

Byzantines is part of the Sultans Ascend expansion

Get it on Steam Xbox MS Store

Abilities and influences

Shield Wall

Enter a defensive stance, decreasing move speed by -25%, attack speed by -25%, and ranged damage taken by -30%. 10 secs cooldown

Pilgrim Flask

Activate to drink, rapidly increasing health regeneration by 25 per second for 6 seconds. Requires

Cistern of the First Hill 45 secs cooldown

Automatic Pilgrim Flask

Toggle on to activate automatic drinking when low health, rapidly increasing health regeneration by 25 per second for 6 seconds. Toggle on

Cistern of the First Hill.

Improved Torch

Torch damage improved by a nearby Scout. When near

Scout.

Naval Deployment

Increased movement speed after unloading from a Transport Ship.

Produced at

Patch History

Patch 10.0.576

Shield Wall Damage reduction reduced from 40% to 30%.

Patch 9.2.628

Damage reduction changed from 50% to 40%.

Costs
80
10
0:17
90161 Hitpoints
716 28 Melee Attack
10 Torch Attack
03 Melee Armor
03 Ranged Armor
Damage3.73DPS 8.53 14.93
Move Speed1.25 1.437T/S
Attack Speed1.875S
Line of Sight8TILES

Technology Upgrades

Teardrop Shields

Age III

Heavy Armor Technology

Increase the armor of Cataphracts by +1, move speed of Limitanei by +15%, and attack speed of Varangian Guard by +15%.

Costs
100
250
1:00
Unique to Byzantines

Angled Surfaces

Age IV

Ranged Armor Technology 3/3

Increase the ranged armor of all non-siege units by +1.

Costs
150
350
1:00

Bloomery

Age II

Melee Damage Technology 1/3

Increase the melee damage of all non-siege units by +1.

Costs
50
125
1:00

Damascus Steel

Age IV

Melee Damage Technology 3/3

Increase the melee damage of all non-siege units by +1.

Costs
150
350
1:00

Decarbonization

Age III

Melee Damage Technology 2/3

Increase the melee damage of all non-siege units by +1.

Costs
100
250
1:00

Elite Army Tactics

Age IV

Melee Infantry Technology

Training elite infantry leads to improved prowess in battle. Melee Infantry gain +15% damage and +15% health.

Costs
500
1000
1:30

Fitted Leatherwork

Age II

Melee Armor Technology 1/3

Increase the melee armor of all non-siege units by +1.

Costs
50
125
1:00

Insulated Helm

Age III

Melee Armor Technology 2/3

Increase the melee armor of all non-siege units by +1.

Costs
100
250
1:00

Iron Undermesh

Age II

Ranged Armor Technology 1/3

Increase the ranged armor of all non-siege units by +1.

Costs
50
125
1:00

Master Smiths

Age IV

Melee Armor Technology 3/3

Increase the melee armor of all non-siege units by +1.

Costs
150
350
1:00

Military Academy

Age III

Production Technology

Increase the production speed of infantry, cavalry, siege, and transport units at buildings by 33%. Does not affect religious units or other support units.

Costs
100
250
1:00

Wedge Rivets

Age III

Ranged Armor Technology 2/3

Increase the ranged armor of all non-siege units by +1.

Costs
100
250
1:00

Siege Engineering

Age II

Siege Unit Unlock

Melee and ranged infantry can construct Siege Towers and Battering Rams in the field.

Costs
50
125
0:30

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