Patch 8.2.218 – Ayyubids

Tuesday, September 26, 2023 #82218Season 5 patch

"Today’s patch (September 26th) packs in a number of changes across the board – introducing balance updates including a rework to the Repair mechanic, stability improvements and preparing for a spooky seasonal event that kicks off next month. We’re also bringing a new map rotation to Ranked Season Five and have plans to extend the season overall (more on that in a bit!)."

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Balance & Bugfixes

General Changes & Bugfixes

Fixed crash that could occur when packing a Mongol building after Age Up.

Fixed an issue that could cause a rare crash when resuming the game from suspend on Xbox consoles.

Fixed a crash on Xbox related to fishing ships and the Villager Priority System.

On the Xbox console, Fishing Ships are now counted in the Villager Priority System.

Updates to Repair

Base repair rate increased from 20 to 25 health per second.

Repair diminishing returns formula adjusted so that repair with 3-10 Villagers is approximately 5% slower overall.

Developer note

"This change is an overall reduction to repairing with larger numbers of Villagers, our intention here is to specifically target repairs vs Trebuchets so that defenders have a harder time stalling for long periods of time. We didn’t increase Trebuchet damage because our intent is not to increase the base time for a Trebuchet to destroy a Keep.*"

  • Attack speed bonus reduced from +40% to 20%.

  • Train time from Siege Workshops increased from 30 to 40 seconds.

Developer note

"This change is intended to specifically target late game rams. We also have longer-term goals to help scale them better throughout the Ages and ensure that melee units time to kill on Rams is in a good spot at all stages of the game."

  • Radius increased from 1 to 1.1 tiles.

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